![]() ![]() ![]() I quit the game and load it up again, make another gas station trip while it loads my game then I can play where I left off. It feels like my controller has stopped working, I even replaced my controller battery just in case. I am just stuck in that action, I call it "the Eternal action". after a mission is loaded I try to move one of units but it will not allow me to move the unit or even deselect the unit to do another action. I know there is a way to speed up loading screens in the code. ![]() Loading screens are so long! "How long are they?", they are so long that I can go to the gas station and back and the screen is still loading, I even wrote this whole thing during one of the loading screens. But when fixed on Xbox everything should be smooth and great! I do love Phoenix point but there are a few things that make it unplayable.ġ. ![]() (Xbox one S) 5 things I don't like about Phoenix point. squad selection, long loads, Eternal action, "Y" button, battle cam Here are the bug issues that really need fixed.ĥ bugs. For first-time console players, this should all be easy to interpret, though those playing the PC version of the game of Phoenix Point or Year One Edition may notice some differences in how the UI has been optimized for these systems.First off I want to say thanks to the developers for bringing Phenoix Point to the Xbox! The game is super good and I love playing it! I love the diplomacy aspect of the game. All possible actions a player can take on a given screen or with a given interface are always accompanied by an onscreen legend, so players always know what they can be doing - or when a particular action cannot be performed. These tabs are accessed by controller triggers or with shoulder bumpers. Specifically, instead of simply mirroring mouse controls over to controller buttons, different actions in Phoenix Point: Behemoth Edition are assigned to specific gamepad buttons by default, and menus are broken into tabs. PlayStation 4 and Xbox One players can expect gamepad-first controls that help guide players intuitively through the actions they can take in the game. In approaching the console version of Phoenix Point, we, along with our partners at Saber Minsk, knew we would first have to rethink controls and user interface. ![]()
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